
- #DREAMFALL CHAPTERS BOOK TWO REBELS HOW TO#
- #DREAMFALL CHAPTERS BOOK TWO REBELS FOR MAC#
- #DREAMFALL CHAPTERS BOOK TWO REBELS FULL#
- #DREAMFALL CHAPTERS BOOK TWO REBELS FREE#
In Storytime, she has a few tasks she is obliged to take care of. She summarizes what happened and what is currently happening in that world. We are all familiar with Wonkers, her toy guerrilla, from the previous game. She sees her unconscious body surrounded by things she inspects.
#DREAMFALL CHAPTERS BOOK TWO REBELS HOW TO#
She’s stuck in Storytime and doesn’t know how to get out. This chapter begins one year later with Zoë Castillo still in a coma. You travel to her subconscious mind and see what she’s currently going through. A weird glowing abstract orb forms behind him which is very interesting indeed. I can sense something mysterious will happy to this new family. A man is happily waiting outside a door as his wife gives birth. I’m not sure what this next part contributes to the story as a whole, but I’m sure it’ll make sense by the time the game ends. Her body burns as she drifts into the horizon. April is nicely dressed in a white outfit in a small boat. The story starts off with a beautifully sad song sung by a boy overseeing April Ryan’s funeral. Stop reading if you want to play this game. This game is divided into 5 books with 2 different points of view: Zoë Castillo and Kian Alvane.
#DREAMFALL CHAPTERS BOOK TWO REBELS FULL#
This post is mainly a review of the story, but not a full in-depth (and not detailed) walkthrough. I got it on sale on Steam and started playing in early March. I was shocked, surprised, and happy all at the same time when I found out they made a sequel. I happened to stumble upon it one day when I was searching for it on Steam and reminiscing about the good old days of playing Dreamfall. I didn’t see any marketing on this whatsoever. You can read more on Polygon's ethics policy here.I didn’t know they were going to make a sequel for this game.
#DREAMFALL CHAPTERS BOOK TWO REBELS FOR MAC#
Where Book 1 felt deliberate in its missions and deep in its narrative asides, Book 2 plays like too many ideas mashed into a single package.ĭreamfall Chapters - Book 2: Rebels was reviewed using a download code for Mac provided by Red Thread Games.

Wrap Up: Book 2: Rebels is a few steps behind its predecessorīy ignoring so much of the first chapter’s successful formula, Dreamfall Chapters: Book 2 digs into some of the larger issues that may come to shape the overall game. It’s not so much about the shock of what happens as the randomness of it all. By the time the episode’s drawn out conclusion finally arrived, it felt sudden, out of nowhere. I never settled into its narrative in the same way I did with the first, because Book 2’s story felt so task-driven and sterile. Book 2 left me feeling exhausted, less enchanted with what I thought the game was. So much of its world felt real and interesting to me I played through it multiple times for the chance to live out the fantasy a little longer. I adored Book 1 of Dreamfall Chapters for its sense of discovery. These gates don’t serve as a way to keep you from getting too far ahead of yourself they’re just making it harder to move around.
#DREAMFALL CHAPTERS BOOK TWO REBELS FREE#
The city itself isn’t huge, but in a game so bent on giving you free will, it feels unnecessarily restrictive. I learned every route in Book 1, but Book 2 gates these off in the name of police occupation, meaning you’ll often have to take - or find - very specific routes to get where you’re going. Even Zoe’s city is a source of frustration. With a list of general tasks to complete, like visiting my (now ex-) boyfriend or searching for a missing girl, Book 2 requires an awful lot of running back and forth. This problem is also disappointingly common to Zoe’s arc. Now, where’s that messenger boy I wanted to stalk? Did I remember to blow up the harbor? Oh, good.

Instead, it was a lot like ticking off items on a shopping list. Where the previous episode masterfully folded these tasks into its gameplay, effectively turning them into pleasant excursions, Book 2 never made me feel like I was actively working toward a cohesive goal. Worse, though, are that his missions feel game-y in a way that pulled me out of the experience.
